![]() ![]() My montages look like slowly panning B-roll footage as I smile for no reason and check multiple different documents for accuracy. Rather, the goal is to make each line of text hit hard at many different levels. Path of Exile isn’t the sort of game that requires massive volumes of text, so I’m not typing furiously in a rapid-cut montage while rock music plays. My average work day involves a surprising amount of research and talking to coworkers. Conversations generally revolve around, “Oh man, players are going to love this!” Players often wonder how GGG creates a new expansion every three months, and I can tell you (now that I’m on the inside!) that it’s because these people actually want to be here doing this. Everyone here is helpful, focused, and good at what they do. Grinding Gear Games is unlike any company I’ve ever worked for. ![]() It would be crazy to move across the entire world, right? Eventually, my sanity cracked, and I was compelled to send in my resume.Ĭould you please tell us about your current role at Grinding Gear Games and what an average work day is like for you? ![]() For a good week or so, it tormented my dreams, whispering my name. I saw a post on the /r/pathofexile subreddit linking to GGG’s job posting, and, when I read it, it seemed to be written specifically about me to an eerie degree. How did you end up working at Grinding Gear Games? I’m absolutely determined to make a self-chill Winterweave build excel. Path is the only game that keeps me coming back full of excitement every three months. Path of Exile’s greatest appeal to me is the ‘build fugue.’ There’s nothing more fun than getting lost in thought for hours - or even days - working on a new and creative character build. He called it ‘Diablo but better,’ and that was when Lunaris 3 was the end of the game. I found out about Path of Exile by recommendation from one of my old guildmates from Diablo 2. How and when did you find out about Path of Exile? What do you like the most about the game? My favorite movie is In The Mouth of Madness, so watch that to get an idea of what kind of things I might write. Lovecraft and modern filmmakers like John Carpenter. My style is a dark mixture of science fiction and horror influenced in large part by classic authors like H.P. I greatly enjoy building enormous worlds that are comprehensively designed behind the scenes so that, even though the reader only sees small pieces one a time, there’s an interconnectedness that makes the experience immersive. Over time, I transitioned away from publishing and toward writing, which is my true passion. In that time, I ran a small e-publishing company to help get my fellow authors into the business, as well as writing novels of my own. Effectively, that was the birth of the indie horror community, which has now grown to enormous size. We were just a couple dozen amateur writers on someone’s blog when we went viral. ![]() I got my start online in the first generation of modern creepypastas around 2008. I’m a lifelong writer and gamer, and I usually end up in content creation one way or another.Īs a writer, I’ve certainly had an interesting journey. I’m considering sending pictures from the beach to my friends back home, who are currently snowed under, but that would require me to actually leave the computer and go to the beach. I’m from pretty much the opposite side of the planet - Ohio - but I’m absolutely loving it here in Auckland. Could you please introduce yourself and let us know a little bit about your history with writing? Hi Matt! Thanks so much for participating in the interview. We recently hired a new Narrative Designer, Matt, who helped work on our recent lore-heavy expansion, Betrayal! We took a moment to get some insights about Matt's role and his working life. ![]()
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